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Showing posts with label New release. Show all posts
Showing posts with label New release. Show all posts

Monday, December 1, 2014

The Rebirth of Isaac

I know that Rebirth came out like, two weeks ago, but I was just spending my free time playing it. It is so much better than the first one. The style just pops out at you like, woah. It's such a great addition from the last game. Many items have proven to be pretty much useless, like the unicorn stump. The unicorn stump is a significant downgrade from the unicorn horn, which allows you to run around the room invincible with contact damage included. The unicorn stump allows you to run around the invincible, but doesn't give you the contact damage. You might think you can just shoot with it right? Wrong, you can't shoot when you have the stump or horn active, you're just a doll that flashes in rainbow colors. I usually skip the horn unless I have the virus, or mom's knife. Another item that is absolutely awesome and fun item to get is the dark matter tear effect. It gives you fearing tears that makes your enemies run away from you, this can be especially useful in boss fights. It makes your tears look like black fire, which is pretty badass. One super annoying thing about the game, which isn't bad, is that the shops, libraries, and double key doors look exactly the same so you don't know what you're getting when you open the doors. The worst part about the game so far, but is totally fair, is the walking host. A host is an enemy that sits on the ground while invincible, they're assholes.
An meanie
Image Courtesy of: The Binding of Isaac Wiki
 When you're not shooting at it, it pops up and shoots at you so that you're able to do damage to it. A walking host is relatively inconsistent of when it tends to pop up, giving it the ability to trap you in corners, between poops and rocks, and on narrow corridors. All in all, this is an awesome game that is a gigantic step above the first one. The new art-style compliments everything about the game, and makes it beautiful. The new bosses are fun to play against and figure out their patterns. Finally, the items make the game new again, not knowing what each item does simulates starting over and discovering the game again for the first time. I will be writing about Rebirth for a while, recording my findings, so stay tuned!

Friday, September 26, 2014

The Binding of Isaac: Rebirth, Progress Report

The Binding of Isaac is an RPG Indie game that utilizes randomness, and what we gamers call, a "TrollEngine". The Binding of Isaac has 131 items by itself, not including the downloadable content, or DLC. The DLC adds multiple floors, bosses, and items to the game's vast archive of stuff to discover.
Wrath of the Lamb wallpaper
Image courtesy of: itgsuperstarwallpapers
That is all the regular game has to offer, a ton of stuff right? Wrong. The Binding of Isaac is just the beginning, the sequel, Rebirth, is scheduled to have almost four hundred items archived so far, and it's not even done yet! Not only that, It has more bosses, more enemies, and more floors.
Added everything
Image courtesy of: People Choice Awards
Even the art-style has changed, it used to be the well-known cartoony art-style of Edmund Mcmillen, and now it has more of a 16-bit art-style. It's a new game, but it will have some nostalgic factors that pull on the heartstrings and bring back memories. The mechanics will be mostly the same, except with more items, there will be more of a chance for item synergy. The Ludovico Technique and Brimstone, which creates a ring of blood that floats around the room, is an example of a perfect item synergy. Rebirth is coming out on November 4th, 2014 on the PC and the PS4.